TBC is the first expansion to do so, and it’s no exception. Every expansion drastically changes the class meta, and changes how classes operate, who gets the juicy new capstone talents, etc. No, I’m not going to go so far as to say “Fury Warriors are a Dead Class.” However, I will say, that the difference between bringing a warlock or a hunter and a Fury Warrior in TBC is palpable. That being said, once warriors are able to acquire a nice set of raid gear with the proper raid composition to support them, they can really shine on certain fights and post some respectable single target numbers. Fury Warriors, being highly dependent on gear and stat scaling, lose our World Buff advantage in TBC, and the beginning of the expansion isn’t very friendly to an under-geared melee class. The unfortunate truth is that Fury simply doesn’t compare to it’s roots in Vanilla Classic. It’s going to be a tough thing to accomplish for most players once the meta settles in. If you make it into a raid as a Fury warrior before tier 6, God Bless. Generally raids will bring 1 Arms warrior to get the 4% Physical Damage Blood Frenzy Debuff to increase the overall raid DPS(we’ll go into this more in a bit). As an Arms warrior, you bring loads of value to the raid, though your single-target DPS is lackluster, and the playstyle has a higher skill-cap than it’s relative DPS outside of cleaving. Your most common warriors in a top-tier, min-maxed raid comp will be the Arms warrior and a single Fury Warrior. At that point I recommend just going into raid as a PvP Specced Arms Warrior. We’re going to skip past the Two-Hand Fury build, as it’s a garbage, sub-par spec that doesn’t really bring much to the raid, and at for no apparent reason other than “preferring” the playstyle. You can go dual-wield Fury, Two-Hand Fury, or the generic Arms Slam Spec. As far as DPS warriors go, you really have 3 main choices for PvE.
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